10 Things I Learned From TCU

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When it is game day at Scott Stadium and the horse comes out of the tunnel and bucks his rider, is that a sign that the team should turn around and go back? Maybe. This past Saturday, it certainly seemed to be the case.

TCU admittedly is a very good team. They were last year, they have been for a while, and they were on Saturday. Right now, UVa has a way to go if it wants to be able to stay in the game with very good teams, much less beat them. But before UVa goes on the road next week and tries to accomplish that task, it first has to figure out what went wrong at home this week. And so do we …

UVa fan haven’t had much to cheer about so far in 2009.

1. A Meltdown. This is not what I expected to see. It really wasn’t. In the past, when Al Groh teams have had crushing defeats, they often have responded with a quality outing the next week, regardless of whether a win resulted. This week, that was not the case. This week, that was not even close to the case.

To me, this game never had a good feel to it. Given that it was TCU’s first game of the year, I felt like UVa might have a chance to get off to a decent start while TCU found its rhythm. On offense, however, Virginia never threatened TCU early, advancing the ball only 15 yards after an early TCU fumble, missing a chance at a field goal at the end of that drive, and then finishing the half with only 11 yards passing and 4 first downs. On defense, the Hoos recovered an early fumble but then only forced one three-and-out for the rest of the half, eventually given up 14 points when 14 points seemed like a mountain for the UVa offense to climb. Couple that with a few mistakes on special teams and it was apparent to all that the team was not clicking in any way, shape, or form.

But here is where things really got upsetting for me: at the end of the game. Why, you ask? After all, that was when we starting scoring, right? Yes, that’s true … but when I see players and coaches jumping around excited when they put up meaningless touchdowns at the end of a game, it generally means one of two things to me. First, they are trying to generate artificial excitement. Second