Greg’s Game Grades: Georgia Tech 24, UVa 7

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Al Groh’s team continues to struggle in 2006.

Virginia’s miserable start to the 2006 season continued with a Thursday night loss at Georgia Tech. The offense struggled again, the defense gave up big plays, and the Hoos were below average on special teams. The result? The Cavaliers nearly got shut out and they fell to 0-1 in ACC play. The grades? They aren’t pretty, that’s for sure.


Completion Percentage – 48% (Grade 61, D-)
Passing Yards Per Attempt – 3.7 (Grade 47, F)
Rushing Per Attempt – 2.2 (Grade 57, F)
3rd and 4th Down Conversion Rate – 27% (Grade 66, D)
Scoring Offense – 7 (Grade 62, D-)
Coaching – (Grade 67, D+)
Unit Grades Average (Grade 60.83, D-)

Overall Grade (60.11, D-)

I was not overly displeased with the play-calling but perplexed by some of the play-calling sequences and thoroughly dissatisfied with some of the game management decisions. First, I assigned the 2nd quarter delay of game penalty to the coaching staff. Working with the new NCAA clock rules and with a new quarterback, it is the coaches’ responsibility to get the play into the quarterback quickly and avoid unnecessary lost yardage. Virginia did not have many second-and-short situations so adding on five yards is inexcusable.

I questioned the decision to run Jason Snelling on third and 13 late in the second quarter with 1:33 left. Snelling ran for first down yardage but the play was overturned on review. My question: Why not throw for the first down? The Cavaliers had ran the ball 13 times in the first half and gotten more than 10 yards only once, meaning the odds of doing so against the Tech defense on third down were not high. Plus, the Yellow Jackets had a timeout remaining so even if you run, the clock would have stopped on the timeout so why not pass, which had a higher chance of success of third and long than a designed run. Advise Sewell to run if no one was